unity-stable-editorial-status-panel
Working copy: not the live site.
No note from L3 yet. The AI working on this pet program writes here how the site is coming along.
unity-unicorn-cyberhome-panel



Unity Stable v0.5.1 // 20261007
unity-stable-quick-summary-panel
A local Unity and VRChat desk for organizing Unity worlds and avatar plans. It contains tools to develop each, a working closet by Devilish, and pages that display world information.
unity-unicorn-intelligence-levels-panel
on off checked, works report issues update waiting for your OK not created
unity-unicorn-L1-control-panel
3rd party programs · 6
- Unity Hub 3.21.1Organizes your Unity projects.
Unity Hub opens the Unity projects Unity Unicorn's tools work in (Astra, 2026-10-21: Unity Hub and Unity are two programs).
works today · its own page is not linked on the System Map yet
- VRCFaceTrackingControls your avatar's face tracking.
Unity Unicorn will personalize an avatar's face-tracking rig in conjunction with VRCFT (Astra, 2026-10-12).
planned · its own page is not linked on the System Map yet
- VRChatA social virtual reality platform.
Tracks which avatars are uploaded to which VRChat account, with Quest, opti and fallback versions (Astra).
planned · its own page is not linked on the System Map yet
- Unity 2022.3.22f1The editor you build avatars and worlds in.
The tools run inside the Unity editor.
works today · its own page is not linked on the System Map yet
- VRChat Creator CompanionVRChat's own app that makes Unity projects for VRChat and installs and updates their packages, such as the VRChat SDK.
Unity Unicorn’s tools run inside this Unity editor, and its tool library covers VRChat Creator Companion packages.
works today · its own page is not linked on the System Map yet
- BlenderA free 3D program for modelling, rigging and editing meshes, such as avatar bodies and clothes.
Avatar meshes are often edited in Blender before Unity.
works today · its own page is not linked on the System Map yet
Native programs · 1
- Dubstep ArmoryA catalog site for your avatar gun effects and loadouts.
Unity Unicorn’s gunsmith-loadout tool reads the Gunsmith’s loadouts (in draft PR #1).
planned · its own page is not linked on the System Map yet
Shared programs · 1
- My Avatar ClosetDevilish’s closet of avatar assets, shared with you for Poppy.
Unity Stable links the closet Devilish and Astra share for Poppy, and its weekly closet-check trick looks at it.
planned
Avatar tools · 22
- face-transferKeep a private log of each avatar's face tracking build: which VRCFT OSC standard its parameters use, which module drives them, and which blendshapes its face FBX has.
unity-stable-v1.0-face-transfer-v1.0A tool of Unity Stable (Workflow): Keep a private log of each avatar's face tracking build: which VRCFT OSC standard its parameters use, which module drives them, and which blendshapes its face FBX has (unity-unicorn tools/face-transfer-20261011.json).
works today · its own page is not linked on the System Map yet
- neck-blenderHide the seam where a separate head mesh meets the body: paint the face's skin colour into a copy of the body texture around the neck, and fade matcap and rim out at the line on both materials.
unity-stable-v1.0-neck-blender-v1.0A tool of Unity Stable (Generator): Hide the seam where a separate head mesh meets the body: paint the face's skin colour into a copy of the body texture around the neck, and fade matcap and rim out at the line on both materials (unity-unicorn tools/neck-blender-20261011.json).
works today · its own page is not linked on the System Map yet
- matcap-paletteBrowse matcaps as round pans, like a makeup palette: Unity Unicorn's 48 drawn matcaps on its page, and every matcap texture in a Unity project in its editor window.
unity-stable-v1.0-matcap-palette-v1.0A tool of Unity Stable (Editor): Browse matcaps as round pans, like a makeup palette: Unity Unicorn's 48 drawn matcaps on its page, and every matcap texture in a Unity project in its editor window (unity-unicorn tools/matcap-palette-20261019.json).
works today · its own page is not linked on the System Map yet
- menu-mapMap an avatar's real radial menu after VRCFury and Modular Avatar build it: a Unity tool exports a disposable test build's menu, icons and synced parameters, and the page draws the menu to click through with a 256-bit parameter budget per add-on.
unity-stable-v1.0-menu-map-v1.0A tool of Unity Stable (Audit): Map an avatar's real radial menu after VRCFury and Modular Avatar build it: a Unity tool exports a disposable test build's menu, icons and synced parameters, and the page draws the menu to click through with a 256-bit parameter budget per add-on (unity-unicorn tools/menu-map-20261019.json).
works today · its own page is not linked on the System Map yet
- sparkle-strapperin unity-unicorn PR #1 (draft, Codex). Add reviewed sparkle templates with separate hand and foot controls, then offer a continuous RGB option alongside manual hue.
unity-stable-v1.0-sparkle-strapper-v1.0A tool of Unity Stable (Workflow), not merged: in unity-unicorn PR #1 (draft, Codex). Add reviewed sparkle templates with separate hand and foot controls, then offer a continuous RGB option alongside manual hue.
planned · its own page is not linked on the System Map yet
- fan-fitterin unity-unicorn PR #1 (draft, Codex). Add the supplied fan variants to both hands using reviewed placement templates, preserve distinct stock materials, and keep one active choice per hand.
unity-stable-v1.0-fan-fitter-v1.0A tool of Unity Stable (Workflow), not merged: in unity-unicorn PR #1 (draft, Codex). Add the supplied fan variants to both hands using reviewed placement templates, preserve distinct stock materials, and keep one active choice per hand.
planned · its own page is not linked on the System Map yet
- learn-add-onsin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It learns the add-ons on a source avatar (its VRCFury Armature Links) as templates the strappers can add to other avatars.
unity-stable-v1.0-learn-add-ons-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It learns the add-ons on a source avatar (its VRCFury Armature Links) as templates the strappers can add to other avatars ("Learn add-ons from selected avatar" in the Unity menu).
planned · its own page is not linked on the System Map yet
- bending-adderin unity-unicorn PR #1 (draft, Codex). Choose reviewed blood, water or sparkle bending templates in one editor window, validate their references and bone placement, and add missing effects with Undo.
unity-stable-v1.0-bending-adder-v1.0A tool of Unity Stable (Workflow), not merged: in unity-unicorn PR #1 (draft, Codex). Choose reviewed blood, water or sparkle bending templates in one editor window, validate their references and bone placement, and add missing effects with Undo.
planned · its own page is not linked on the System Map yet
- blood-bender-strapperin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds reviewed blood bending templates to an avatar, one editor window per kind of add-on.
unity-stable-v1.0-blood-bender-strapper-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds reviewed blood bending templates to an avatar, one editor window per kind of add-on.
planned · its own page is not linked on the System Map yet
- water-bender-strapperin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds reviewed water bending templates to an avatar, one editor window per kind of add-on.
unity-stable-v1.0-water-bender-strapper-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds reviewed water bending templates to an avatar, one editor window per kind of add-on.
planned · its own page is not linked on the System Map yet
- sparkle-bender-strapperin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds reviewed sparkle bending templates to an avatar, one editor window per kind of add-on.
unity-stable-v1.0-sparkle-bender-strapper-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds reviewed sparkle bending templates to an avatar, one editor window per kind of add-on.
planned · its own page is not linked on the System Map yet
- wing-strapperin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds reviewed wing templates to an avatar, or copies a finished setup onto new wings.
unity-stable-v1.0-wing-strapper-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds reviewed wing templates to an avatar, or copies a finished setup onto new wings.
planned · its own page is not linked on the System Map yet
- neck-bow-strapperin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds a reviewed neck bow template to an avatar, or copies a finished setup onto a new bow.
unity-stable-v1.0-neck-bow-strapper-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds a reviewed neck bow template to an avatar, or copies a finished setup onto a new bow.
planned · its own page is not linked on the System Map yet
- star-effects-diagnosticin unity-unicorn PR #1 (draft, Codex). Inspect star effects for missing references, controller integration, repeated attachment targets and recorded firing conditions without changing the scene.
unity-stable-v1.0-star-effects-diagnostic-v1.0A tool of Unity Stable (Verification), not merged: in unity-unicorn PR #1 (draft, Codex). Inspect star effects for missing references, controller integration, repeated attachment targets and recorded firing conditions without changing the scene.
planned · its own page is not linked on the System Map yet
- golden-painterin unity-unicorn PR #1 (draft, Codex). Create gold material copies for explicitly selected renderer slots, preserve their textures and alpha, and record assignment with Undo.
unity-stable-v1.0-golden-painter-v1.0A tool of Unity Stable (Editor), not merged: in unity-unicorn PR #1 (draft, Codex). Create gold material copies for explicitly selected renderer slots, preserve their textures and alpha, and record assignment with Undo.
planned · its own page is not linked on the System Map yet
- chain-dangle-weightsin unity-unicorn PR #1 (draft, Codex). Inspect disconnected indexed mesh islands and explicitly map selected chain pieces to existing bones.
unity-stable-v1.0-chain-dangle-weights-v1.0A tool of Unity Stable (Editor), not merged: in unity-unicorn PR #1 (draft, Codex). Inspect disconnected indexed mesh islands and explicitly map selected chain pieces to existing bones.
planned · its own page is not linked on the System Map yet
- rgb-painterin unity-unicorn PR #1 (draft, Codex). Create editable copies of supported Poiyomi materials and enable continuous hue cycling for active color layers.
unity-stable-v1.0-rgb-painter-v1.0A tool of Unity Stable (Generator), not merged: in unity-unicorn PR #1 (draft, Codex). Create editable copies of supported Poiyomi materials and enable continuous hue cycling for active color layers.
planned · its own page is not linked on the System Map yet
- gunsmith-loadoutin unity-unicorn PR #1 (draft, Codex). Import a planned Gunsmith loadout, explicitly map catalog entries to local prefabs and avatar parents, and preview additions or managed removals.
unity-stable-v1.0-gunsmith-loadout-v1.0A tool of Unity Stable (Editor), not merged: in unity-unicorn PR #1 (draft, Codex). Import a planned Gunsmith loadout, explicitly map catalog entries to local prefabs and avatar parents, and preview additions or managed removals.
planned · its own page is not linked on the System Map yet
- hair-weighterin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It changes how hair flows by retuning its PhysBones, with presets or sliders, for every hair chain or only the ticked ones; the old values go into the report.
unity-stable-v1.0-hair-weighter-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It changes how hair flows by retuning its PhysBones, with presets or sliders, for every hair chain or only the ticked ones; the old values go into the report.
planned · its own page is not linked on the System Map yet
- spring-joint-strapperin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds a PhysBone chain with a preset for its kind to each selected bone that does not move yet (hair, ears, tail, skirt, accessory), and skips bones that already have one.
unity-stable-v1.0-spring-joint-strapper-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It adds a PhysBone chain with a preset for its kind to each selected bone that does not move yet (hair, ears, tail, skirt, accessory), and skips bones that already have one.
planned · its own page is not linked on the System Map yet
- copyright-loggerin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It keeps a private dated ledger outside Assets of every asset folder: where it came from, who made it and what their terms allow.
unity-stable-v1.0-copyright-logger-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It keeps a private dated ledger outside Assets of every asset folder: where it came from, who made it and what their terms allow (the sketch calls it copyright-collector).
planned · its own page is not linked on the System Map yet
- copyright-catcherin unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It checks a use against the logged terms when something is added to an avatar, and records that check with its date.
unity-stable-v1.0-copyright-catcher-v1.0A tool of Unity Stable, not merged: in unity-unicorn PR #1 (draft, Codex), Unity menu only, no catalog file yet. It checks a use against the logged terms when something is added to an avatar, and records that check with its date (the sketch calls it copyright-auditor).
planned · its own page is not linked on the System Map yet
World tools · 37
- asset-contact-sheetRender a compact visual inventory of supported meshes and materials for comparison.
unity-stable-v1.0-asset-contact-sheet-v1.0A tool of Unity Stable (Preview): Render a compact visual inventory of supported meshes and materials for comparison (unity-unicorn tools/asset-contact-sheet-20261011.json).
works today · its own page is not linked on the System Map yet
- button-checkInspect supported buttons and controls for missing targets, incorrect event wiring or unexpected state changes.
unity-stable-v1.0-button-check-v1.0A tool of Unity Stable (Audit): Inspect supported buttons and controls for missing targets, incorrect event wiring or unexpected state changes (unity-unicorn tools/button-check-20261011.json).
works today · its own page is not linked on the System Map yet
- cloud-collider-auditInspect the invisible support slabs beneath cloud surfaces and describe proposed changes.
unity-stable-v1.0-cloud-collider-audit-v1.0A tool of Unity Stable (Audit): Inspect the invisible support slabs beneath cloud surfaces and describe proposed changes (unity-unicorn tools/cloud-collider-audit-20261011.json).
works today · its own page is not linked on the System Map yet
- cloud-collider-validationCheck rebuilt cloud support slabs against the visible top surface and outer outline.
unity-stable-v1.0-cloud-collider-validation-v1.0A tool of Unity Stable (Audit): Check rebuilt cloud support slabs against the visible top surface and outer outline (unity-unicorn tools/cloud-collider-validation-20261011.json).
works today · its own page is not linked on the System Map yet
- cloud-lounge-smoothingSmooth grouped cloud puffs into more continuous lounge, furniture and platform shapes.
unity-stable-v1.0-cloud-lounge-smoothing-v1.0A tool of Unity Stable (Editor): Smooth grouped cloud puffs into more continuous lounge, furniture and platform shapes (unity-unicorn tools/cloud-puff-smoothing-20261011.json).
works today · its own page is not linked on the System Map yet
- cloud-mesh-generatorBuild connected cloud shapes from overlapping lobes, with controlled silhouettes and mesh budgets.
unity-stable-v1.0-cloud-mesh-generator-v1.0A tool of Unity Stable (Generator): Build connected cloud shapes from overlapping lobes, with controlled silhouettes and mesh budgets (unity-unicorn tools/cloud-mesh-generator-20261011.json).
works today · its own page is not linked on the System Map yet
- cloud-physics-checkProbe cloud tops, undersides and side walls using the available physics checks.
unity-stable-v1.0-cloud-physics-check-v1.0A tool of Unity Stable (Audit): Probe cloud tops, undersides and side walls using the available physics checks (unity-unicorn tools/cloud-physics-check-20261011.json).
works today · its own page is not linked on the System Map yet
- cloud-sea-fusionJoin groups of cloud billows into continuous cloud-sea forms while preserving their intended placement.
unity-stable-v1.0-cloud-sea-fusion-v1.0A tool of Unity Stable (Generator): Join groups of cloud billows into continuous cloud-sea forms while preserving their intended placement (unity-unicorn tools/cloud-sea-fusion-20261011.json).
works today · its own page is not linked on the System Map yet
- cloud-surveyInventory cloud objects, mesh references and their place in the scene before changing them.
unity-stable-v1.0-cloud-survey-v1.0A tool of Unity Stable (Audit): Inventory cloud objects, mesh references and their place in the scene before changing them (unity-unicorn tools/cloud-survey-20261011.json).
works today · its own page is not linked on the System Map yet
- desktop-world-testBuild the current world for a local VRChat desktop test using its existing workflow.
unity-stable-v1.0-desktop-world-test-v1.0A tool of Unity Stable (Build): Build the current world for a local VRChat desktop test using its existing workflow (unity-unicorn tools/desktop-world-test-20261011.json).
works today · its own page is not linked on the System Map yet
- foreground-tool-recorderRun a supported synchronous tool and record its actual completion time, exit result and optional output hash.
unity-stable-v1.0-foreground-tool-recorder-v1.0A tool of Unity Stable (Utility): Run a supported synchronous tool and record its actual completion time, exit result and optional output hash (unity-unicorn tools/foreground-tool-recorder-20261011.json).
works today · its own page is not linked on the System Map yet
- house-scene-builderAssemble generated architecture, materials, environmental systems and interactions into the procedural house scene.
unity-stable-v1.0-house-scene-builder-v1.0A tool of Unity Stable (Editor): Assemble generated architecture, materials, environmental systems and interactions into the procedural house scene (unity-unicorn tools/house-scene-builder-20261011.json).
works today · its own page is not linked on the System Map yet
- marble-carverTurn scans of real museum statues into weathered marble figures in Blender, adding sea wear, salt streaks, tide stains and lichen, then baking albedo and roughness onto the scan's own UVs.
unity-stable-v1.0-marble-carver-v1.0A tool of Unity Stable (Generator): Turn scans of real museum statues into weathered marble figures in Blender, adding sea wear, salt streaks, tide stains and lichen, then baking albedo and roughness onto the scan's own UVs (unity-unicorn tools/marble-carver-20261011.json).
works today · its own page is not linked on the System Map yet
- masonry-regenerationRebuild the existing procedural masonry modules with coherent surface coordinates and open-arch geometry.
unity-stable-v1.0-masonry-regeneration-v1.0A tool of Unity Stable (Generator): Rebuild the existing procedural masonry modules with coherent surface coordinates and open-arch geometry (unity-unicorn tools/masonry-regeneration-20261011.json).
works today · its own page is not linked on the System Map yet
- masonry-structural-auditCheck generated masonry for conflicting brick directions, duplicate faces, broken openings and texture seams.
unity-stable-v1.0-masonry-structural-audit-v1.0A tool of Unity Stable (Audit): Check generated masonry for conflicting brick directions, duplicate faces, broken openings and texture seams (unity-unicorn tools/masonry-structural-audit-20261011.json).
works today · its own page is not linked on the System Map yet
- masonry-unity-refreshRefresh existing masonry mesh assets and their authored material mapping in Unity.
unity-stable-v1.0-masonry-unity-refresh-v1.0A tool of Unity Stable (Editor): Refresh existing masonry mesh assets and their authored material mapping in Unity (unity-unicorn tools/masonry-unity-refresh-20261011.json).
works today · its own page is not linked on the System Map yet
- no-windows-audit-toolInspect architectural meshes for glazing, bars, obstructed arches and raised sills that interrupt tidal passages.
unity-stable-v1.0-no-windows-audit-tool-v1.0A tool of Unity Stable (Audit): Inspect architectural meshes for glazing, bars, obstructed arches and raised sills that interrupt tidal passages (unity-unicorn tools/no-windows-audit-tool-20261011.json).
works today · its own page is not linked on the System Map yet
- no-windows-scene-refreshApply the open-arch repair to the saved Unity scene and remove obsolete window-seat interactions.
unity-stable-v1.0-no-windows-scene-refresh-v1.0A tool of Unity Stable (Editor): Apply the open-arch repair to the saved Unity scene and remove obsolete window-seat interactions (unity-unicorn tools/no-windows-scene-refresh-20261011.json).
works today · its own page is not linked on the System Map yet
- occlusion-bakeBake visibility data that helps Unity avoid drawing hidden parts of the scene.
unity-stable-v1.0-occlusion-bake-v1.0A tool of Unity Stable (Build): Bake visibility data that helps Unity avoid drawing hidden parts of the scene (unity-unicorn tools/occlusion-bake-20261011.json).
works today · its own page is not linked on the System Map yet
- prop-decomposerTake a real reference prop apart in Blender: its parts, true sizes, soft-edge widths and material zones, with hero, side and exploded renders.
unity-stable-v1.0-prop-decomposer-v1.0A tool of Unity Stable (Audit): Take a real reference prop apart in Blender: its parts, true sizes, soft-edge widths and material zones, with hero, side and exploded renders (unity-unicorn tools/prop-decomposer-20261018.json).
works today · its own page is not linked on the System Map yet
- realistic-prop-restyleRestyle a CC0 reference prop for a world by mask: shift its colours while keeping scratches and grime, paint out brand marks in every map, decimate to budget and export a Unity Standard texture set.
unity-stable-v1.0-realistic-prop-restyle-v1.0A tool of Unity Stable (Generator): Restyle a CC0 reference prop for a world by mask: shift its colours while keeping scratches and grime, paint out brand marks in every map, decimate to budget and export a Unity Standard texture set (unity-unicorn tools/realistic-prop-restyle-20261018.json).
works today · its own page is not linked on the System Map yet
- reflection-probe-bakeRefresh the scene reflection probes after changes that affect nearby geometry or lighting.
unity-stable-v1.0-reflection-probe-bake-v1.0A tool of Unity Stable (Build): Refresh the scene reflection probes after changes that affect nearby geometry or lighting (unity-unicorn tools/reflection-probe-bake-20261011.json).
works today · its own page is not linked on the System Map yet
- run-unity-toolruns one foreground tool and records its observed result in a private receipt, so a tool run counts only when its real work finished.
unity-stable-v1.0-run-unity-tool-v1.0A tool of Unity Stable (Utility): runs one foreground tool and records its observed result in a private receipt, so a tool run counts only when its real work finished (unity-unicorn scripts/run-unity-tool-20261011.py; it has no catalog file).
works today · its own page is not linked on the System Map yet
- scene-preview-renderAssemble a supported generated layout and render an offline overview of its architecture and materials.
unity-stable-v1.0-scene-preview-render-v1.0A tool of Unity Stable (Preview): Assemble a supported generated layout and render an offline overview of its architecture and materials (unity-unicorn tools/scene-preview-render-20261011.json).
works today · its own page is not linked on the System Map yet
- scene-yaml-inspectionRead supported serialized Unity scene data to inspect object references, transforms and saved component settings.
unity-stable-v1.0-scene-yaml-inspection-v1.0A tool of Unity Stable (Audit): Read supported serialized Unity scene data to inspect object references, transforms and saved component settings (unity-unicorn tools/scene-yaml-inspection-20261011.json).
works today · its own page is not linked on the System Map yet
- time-season-tide-previewPreview time of day, seasonal effects and tide height in the Unity editor.
unity-stable-v1.0-time-season-tide-preview-v1.0A tool of Unity Stable (Preview): Preview time of day, seasonal effects and tide height in the Unity editor (unity-unicorn tools/time-season-tide-preview-20261011.json).
works today · its own page is not linked on the System Map yet
- vine-bloomerRender a tileable ivy mantle in Blender from scanned leaves, with normals, occlusion and a per-leaf rank for gradual thinning.
unity-stable-v1.0-vine-bloomer-v1.0A tool of Unity Stable (Generator): Render a tileable ivy mantle in Blender from scanned leaves, with normals, occlusion and a per-leaf rank for gradual thinning (unity-unicorn tools/vine-bloomer-20261011.json).
works today · its own page is not linked on the System Map yet
- wall-texture-rebuildRebuild the wall color, surface-mask and normal textures with complete repeating coverage.
unity-stable-v1.0-wall-texture-rebuild-v1.0A tool of Unity Stable (Generator): Rebuild the wall color, surface-mask and normal textures with complete repeating coverage (unity-unicorn tools/wall-texture-rebuild-20261011.json).
works today · its own page is not linked on the System Map yet
- world-spawn-toolSpawn a new VRChat world: first a public GitHub repo, then a cute one-line link in the Findastra profile README by pull request, then the Unity project skeleton.
unity-stable-v1.0-world-spawn-tool-v1.0A tool of Unity Stable (Generator): Spawn a new VRChat world: first a public GitHub repo, then a cute one-line link in the Findastra profile README by pull request, then the Unity project skeleton (unity-unicorn tools/world-spawn-tool-20261018.json).
works today · its own page is not linked on the System Map yet
- world-validatorInspect supported world references, missing scripts, walkable surfaces and configured content budgets.
unity-stable-v1.0-world-validator-v1.0A tool of Unity Stable (Audit): Inspect supported world references, missing scripts, walkable surfaces and configured content budgets (unity-unicorn tools/world-validator-20261011.json).
works today · its own page is not linked on the System Map yet
- vine-spawn-with-trumpet-flowersGrow vines with leaves, buds and five-lobed trumpet flowers over the objects you select in Unity, in up to 10 flower colours picked as squares from a palette; Unity Unicorn's page sends the colours to the chosen world's open editor.
unity-stable-v1.0-vine-spawn-with-trumpet-flowers-v1.0A tool of Unity Stable (Generator): Grow vines with leaves, buds and five-lobed trumpet flowers over the objects you select in Unity, in up to 10 flower colours picked as squares from a palette; Unity Unicorn's page sends the colours to the chosen world's open editor (unity-unicorn tools/vine-spawn-with-trumpet-flowers-20261019.json).
works today · its own page is not linked on the System Map yet
- glass-animal-toolin unity-unicorn PR #3 (draft, Codex). Turn a supplied mesh or model into a static prismatic glass sculpture, with controllable tint, rainbow flashes, opacity and faceting.
unity-stable-v1.0-glass-animal-tool-v1.0A tool of Unity Stable (Generator), not merged: in unity-unicorn PR #3 (draft, Codex). Turn a supplied mesh or model into a static prismatic glass sculpture, with controllable tint, rainbow flashes, opacity and faceting.
planned · its own page is not linked on the System Map yet
- bubble-chair-blowerin unity-unicorn PR #3 (draft, Codex). Static chair prototype only. Generates an open-front shell and cushions, but does not mold around a seated avatar.
unity-stable-v1.0-bubble-chair-blower-v1.0A tool of Unity Stable (Generator), not merged: in unity-unicorn PR #3 (draft, Codex). Static chair prototype only. Generates an open-front shell and cushions, but does not mold around a seated avatar.
planned · its own page is not linked on the System Map yet
- asset-ledgerevery asset in every world or avatar gets a ledger row (source, license, credits) before it ships, and nothing ships that the ledger has not cleared.
unity-stable-v1.0-asset-ledger-v1.0A tool of Unity Stable, design only (decided 2026-10-14; no code yet): every asset in every world or avatar gets a ledger row (source, license, credits) before it ships, and nothing ships that the ledger has not cleared (unity-unicorn docs/asset-ledger-20261014.md).
planned · its own page is not linked on the System Map yet
- unity-asset-creatorWalk one Unity world asset through the researched 12-step checklist, from plan and provenance to colliders, lighting and the in-world review, then export each version (package, previews, checksummed manifest) and open a pull request to unity-assets-library.
unity-stable-v1.0-unity-asset-creator-v1.0A tool of Unity Stable (Workflow): Walk one Unity world asset through the researched 12-step checklist, from plan and provenance to colliders, lighting and the in-world review, then export each version (package, previews, checksummed manifest) and open a pull request to unity-assets-library (unity-unicorn tools/unity-asset-creator-20261019.json).
works today · its own page is not linked on the System Map yet
- unity-assets-libraryThe public library of finished world assets, findastra/unity-assets-library: one folder per asset and version, indexed in library.json; versions arrive only from unity-asset-creator's step 12, as pull requests Astra merges.
unity-stable-v1.0-unity-assets-library-v1.0A tool of Unity Stable (Library): The public library of finished world assets, findastra/unity-assets-library: one folder per asset and version, indexed in library.json; versions arrive only from unity-asset-creator's step 12, as pull requests Astra merges (unity-unicorn tools/unity-assets-library-20261019.json).
works today · its own page is not linked on the System Map yet
- shaders-shopDownload shaders for worlds the way Creator Companion would, after showing their files, sources and licences, track which shaders each world uses, and stock our own Unity Stable shaders.
unity-stable-v1.0-shaders-shop-v1.0A tool of Unity Stable (Workflow): Download shaders for worlds the way Creator Companion would, after showing their files, sources and licences, track which shaders each world uses, and stock our own Unity Stable shaders (unity-unicorn tools/shaders-shop-20261019.json).
works today · its own page is not linked on the System Map yet
More details
From the System Map. Click a name to open it. Click a light to change it: a bubble says what it means. Something not built yet is off, and a grey maintenance light is not checked yet. ON/OFF and maintenance are saved in this browser only: the core does not enforce them yet (PET-PROGRAM-FRAMEWORK.md, section 4).
unity-unicorn-L2-control-panel
Native tricks · 8
- self-audit weeklyThe Friendly Farmer's round checks Unity Stable: your Unity and VRChat project notes.
works today · its own page is not linked on the System Map yet
- closet-check weekly"an example of a Unity Unicorn 'trick' is to check weekly on Devilish 'My Avatar Closet' to update that panel connection here"): once a week, look at My Avatar Closet for new Poppy assets and update its pill. Not written yet.
unity-stable-v1.0-closet-check-trick-v1.0A trick of Unity Stable (Astra, 2026-10-22: "an example of a Unity Unicorn 'trick' is to check weekly on Devilish 'My Avatar Closet' to update that panel connection here"): once a week, look at My Avatar Closet for new Poppy assets and update its pill. Not written yet.
planned · its own page is not linked on the System Map yet
- vcc-package-managera catalog entry and the skill book): Review and manage a Unity project through VRChat Creator Companion and its package workflow.
unity-stable-v1.0-vcc-package-manager-trick-v1.0A trick of Unity Stable, not written as a skill file yet (no code: a catalog entry and the skill book): Review and manage a Unity project through VRChat Creator Companion and its package workflow (unity-unicorn tools/vcc-package-manager-20261011.json).
planned · its own page is not linked on the System Map yet
- vrchat-avatar-uploada catalog entry and the skill book): Follow the established avatar preparation and SDK upload workflow for the intended account.
unity-stable-v1.0-vrchat-avatar-upload-trick-v1.0A trick of Unity Stable, not written as a skill file yet (no code: a catalog entry and the skill book): Follow the established avatar preparation and SDK upload workflow for the intended account (unity-unicorn tools/vrchat-avatar-upload-20261011.json).
planned · its own page is not linked on the System Map yet
- make-a-prop-look-realstart a prop from a real CC0 model or scan, take it apart with prop-decomposer, restyle it with realistic-prop-restyle and mount it at true size.
unity-stable-v0.3.0-make-a-prop-look-real-trick-v1.0A trick of Unity Stable (unity-unicorn skills/make-a-prop-look-real/SKILL.md): start a prop from a real CC0 model or scan, take it apart with prop-decomposer, restyle it with realistic-prop-restyle and mount it at true size.
works today · its own page is not linked on the System Map yet
- unity-asset-creatorwalk the checklist's 12 steps in order through the world's agent queue, ask Astra for the steps that need her (scale and facing, colliders, the review in the world), then export and publish to unity-assets-library with the tools unity-asset-creator and shaders-shop.
unity-stable-v1.0-unity-asset-creator-trick-v1.0A trick of Unity Stable (unity-unicorn skills/unity-asset-creator/SKILL.md): walk the checklist's 12 steps in order through the world's agent queue, ask Astra for the steps that need her (scale and facing, colliders, the review in the world), then export and publish to unity-assets-library with the tools unity-asset-creator and shaders-shop.
works today · its own page is not linked on the System Map yet
- weekly-update-from-friendly-farmerA trick of Unity Stable to write (unity-unicorn pet.json, L2 tricks_to_write, from Astra's sketch): the weekly update from the Friendly Farmer.
unity-stable-v1.0-weekly-update-from-friendly-farmer-trick-v1.0planned · its own page is not linked on the System Map yet
- weekly-copyright-auditorA trick of Unity Stable to write (unity-unicorn pet.json, L2 tricks_to_write, from Astra's sketch): a weekly copyright check of the assets in Astra's avatars and worlds.
unity-stable-v1.0-weekly-copyright-auditor-trick-v1.0planned · its own page is not linked on the System Map yet
unity-unicorn-L3-control-panel
L3 asks you · 0
Nothing to ask you about Unity Stable right now.
Suggestions for you · 1
- weekly-suggestions weeklyOnce a week the seated agent suggests what to do next for Unity Stable.
planned · its own page is not linked on the System Map yet
Seat · 0
- seatEmpty: no farmhand is seated in Unity Stable (L3 is not connected).
A farmhand is an AI agent seated here to talk with you about this pet program.
unity-unicorn-L4-control-panel
Nothing from the Friendly Farmer's last merged round.
Grants are permissions: what each level may read (R), write (W) and run (X) on Unity Stable. They are listed in unity-unicorn-rwx-panel, below, with whether each one is in code.
No agent keys yet: Iron Gates will issue them and API Fairy will show them (planned).
- Nothing yellow or orange.
- Microchip
- not signed yet
- Pedigree
- findastra/unity-unicorn (private), added 2026-10-07
- App
- the app it had before
- Stamps
- Data
- yours, in this browser only
- Last entry
- none yet
- Updated
- page spawned 20261018; version 0.5.1-20261019 (from unity-unicorn's pet.json)
- Seat
- empty
- Last check
- 2026-10-20: “New work since my last check.”
- On the map
- unity-stable
- Vaccination card
- no security patches recorded
- Vet records
- vet-clinic tickets (private repo)
unity-unicorn-rwx-panel
Should be: what each level may read (R), write (W) and run (X) on Unity Stable. Then whether that is in code:
✓ In code A test, setting or script makes it true, and the grant names that proof (its evidence).⚠︎ Rule only A rule agents agree to follow (AGENTS.md or a skill). Nothing stops someone who breaks it.○ Not built Designed, not built yet.
Who may use Unity Stable
L1Should beRWXa program or tool · its own folder⚠︎ Rule only
RWXItself: its own repo folder and its declared data folder⚠︎ Rule only
Written only: farm-security, section 2. Hub scripts refuse a path outside the pet's folder (scripts/animal-guard-20261013.mjs), but a pet's own program runs as you, so it could reach further.
Next (planned): The Police Station watches every write and every key use.
L1Should beRWXa program or tool · everything else⚠︎ Rule only
RWXKernel Koala (Kernel Grove: process-sweep, service-host-explainer, leftover-watch)⚠︎ Rule only
Written only: Kernel Grove reads through WMI, the IP Helper API and the registry, and writes only its own data folder (its farm event log, saved reports without command lines, its menu and mood files). Nothing enforces this: it runs as you. Asked for on 2026-10-21; Astra approves it by merging.
Next (planned): Iron Gates issues the grant; The Police Station watches that Kernel Grove writes only its own folder.
RWXInference Iguana (Benchmark Rock: gpu-watch, busy-watch)⚠︎ Rule only
Written only: Benchmark Rock reads Windows' GPU performance counters and DXGI, and writes only its own data folder (its farm event log, saved reports with names and numbers only, its menu and mood files); it never stops or changes a program, a driver or a card setting. Nothing enforces this: it runs as you. Asked for on 2026-10-23; Astra approves it by merging.
Next (planned): Iron Gates issues the grant; The Police Station watches that Benchmark Rock writes only its own folder.
RWXLog Lynx (Log Den: crash-catcher, windows-log-reader, heartbeat-checker)⚠︎ Rule only
Written only: Log Den’s own code only reads, and on a .NET crash window presses Details and nothing else (log-den-20261018.cs). It writes only its own data folder. Nothing enforces this: it runs as you. Asked for on 2026-10-18; Astra approves it by merging.
Next (planned): Iron Gates issues the grant; The Police Station watches that Log Den writes only its own folder.
RWXForensic Ferret (Evidence Locker: evidence-collector)⚠︎ Rule only
Written only: evidence-locker-20261018.cs reads and copies into its own cases folder only; it never changes or deletes what it investigates. Nothing enforces this: it runs as you. Asked for on 2026-10-18; Astra approves it by merging.
Next (planned): Iron Gates issues the grant; Cipher Owl signs each case so a rewritten case shows.
L2Should beRWXa pet program · its own folder⚠︎ Rule only
RWXItself: its own repo folder and its declared data folder⚠︎ Rule only
Written only: farm-security, section 2. Hub scripts refuse a path outside the pet's folder (scripts/animal-guard-20261013.mjs), but a pet's own program runs as you, so it could reach further.
Next (planned): The Police Station watches every write and every key use.
L2Should beRWXa pet program · everything else⚠︎ Rule only
RWXKernel Koala (Kernel Grove: process-sweep, service-host-explainer, leftover-watch)⚠︎ Rule only
Written only: Kernel Grove reads through WMI, the IP Helper API and the registry, and writes only its own data folder (its farm event log, saved reports without command lines, its menu and mood files). Nothing enforces this: it runs as you. Asked for on 2026-10-21; Astra approves it by merging.
Next (planned): Iron Gates issues the grant; The Police Station watches that Kernel Grove writes only its own folder.
RWXInference Iguana (Benchmark Rock: gpu-watch, busy-watch)⚠︎ Rule only
Written only: Benchmark Rock reads Windows' GPU performance counters and DXGI, and writes only its own data folder (its farm event log, saved reports with names and numbers only, its menu and mood files); it never stops or changes a program, a driver or a card setting. Nothing enforces this: it runs as you. Asked for on 2026-10-23; Astra approves it by merging.
Next (planned): Iron Gates issues the grant; The Police Station watches that Benchmark Rock writes only its own folder.
RWXLog Lynx (Log Den: crash-catcher, windows-log-reader, heartbeat-checker)⚠︎ Rule only
Written only: Log Den’s own code only reads, and on a .NET crash window presses Details and nothing else (log-den-20261018.cs). It writes only its own data folder. Nothing enforces this: it runs as you. Asked for on 2026-10-18; Astra approves it by merging.
Next (planned): Iron Gates issues the grant; The Police Station watches that Log Den writes only its own folder.
RWXForensic Ferret (Evidence Locker: evidence-collector)⚠︎ Rule only
Written only: evidence-locker-20261018.cs reads and copies into its own cases folder only; it never changes or deletes what it investigates. Nothing enforces this: it runs as you. Asked for on 2026-10-18; Astra approves it by merging.
Next (planned): Iron Gates issues the grant; Cipher Owl signs each case so a rewritten case shows.
L3Should beRWXan AI agent in a seat · its own folder⚠︎ Rule only
RWXItself: its own repo folder and its declared data folder⚠︎ Rule only
Written only: farm-security, section 2. Hub scripts refuse a path outside the pet's folder (scripts/animal-guard-20261013.mjs), but a pet's own program runs as you, so it could reach further.
Next (planned): The Police Station watches every write and every key use.
L3Should beRWXan AI agent in a seat · everything else⚠︎ Rule only
RWXThe agent in the seat⚠︎ Rule only
Written only: Only animals, and only on a claude/ or codex/ branch, never straight on main (AGENTS.md). Hub scripts check the animal part with scripts/animal-guard-20261013.mjs, on the pet’s own GitHub account (github_owner in pets.json); nothing checks the branch part.
Next (planned): Short-lived session keys from Iron Gates.
L4Should beRWXyou, the verified human✓ In code
RWXAstra (you, L4)✓ In code
Enforced: It is your PC and your accounts. You give and take back every other grant in this list.
Proof: Your own Windows account on this PC, and your own GitHub, Discord and AI accounts: only you sign in to them
What Unity Stable may use
L1+L2+L3RWXIts own repo folder and its declared data folder⚠︎ Rule only
Written only: farm-security, section 2. Hub scripts refuse a path outside the pet's folder (scripts/animal-guard-20261013.mjs), but a pet's own program runs as you, so it could reach further.
Next (planned): The Police Station watches every write and every key use.
L1+L2RWXShared tools, other people's programs and devices⚠︎ Rule only
Written only: One copy of a shared tool, one owner; other pets get a grant: folders, R W X and limits (TOOLS-AND-TRICKS.md). Until Iron Gates is built, a pet asks Astra and the grant is written in both pets' connection boxes.
Next (planned): Iron Gates issues grants and Astra approves them.
L3RWXFarmhands (ring 4)⚠︎ Rule only
Written only: X on a farmhand means sending it a request and reading the answer. Nobody rewrites a model, and only Astra changes her local farmhands. Only farmhands on the allowlist get keys; today they are Astra's own API keys.
Next (planned): Short-lived keys from Iron Gates, shown in API Fairy's mushroom circle; local farmhands bound to this PC with a key.
More details
Each level has two rows: what it may do inside the pet program’s own folder, and everywhere else. A row shows the most that level is allowed there by any rule; open a row to see every rule behind it and its proof. The row’s mark is the least sure of those rules: one “Rule only” makes the whole row “Rule only”. These are the same rules as the System Map card and PROTECTION-RINGS.md, and the build refuses an “In code” mark that names no proof.
unity-unicorn-session-notes-panel
unity-stable-backlog in this browser (0)
The backlog is saved in this browser, before anything else happens. This browser keeps each file's name and size, not the file itself yet. Export moves it to another device.
unity-unicorn-emotions-panel










More details
The mood Unity Unicorn is in now lights up (the page knows idle, awake and sad so far). Awake shows the idle face blinking until a picture with open eyes is drawn. Drawings are drafts unless Astra approved them.
unity-unicorn-clicker-training-panel
- one clickShow the current reminder in a dialog box, like BSOD’s blurb.
planned · its own page is not linked on the System Map yet
- two clicksOpen or close Unity Stable, this page.
works today · its own page is not linked on the System Map yet
- three clicksA tool you assign: none assigned yet.
unassigned · its own page is not linked on the System Map yet
More details
One and two clicks are the same for every pet. From three clicks on, each number of clicks can run one of Unity Stable's tools (code, no AI).



